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Electric Dreams - Stylized Game Asset

Theoretical stylized hero game asset made for the "Game Art" class at FHOÖ Campus Hagenberg.
We were led through the entire pipeline used by the industry step by step and this is the result.
It started from making our own concept art, to modelling the high poly, to sculpting, retopologizing, baking, texturing, and finally rendering.
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We had to choose a topic (for this I chose "mechanical") and keep the asset under 20.000 triangles.
For modelling the high poly (and at the end rendering), I used Blender, but I switched to Maya for retopologizing later. This was to challenge myself to get more familiar with the interface of the "industry standard software", instead of just sticking to what I know.
ZBrush was used to sculpt some details into the butterfly adornment, Substance Painter for texturing and Krita to draw the concept art. Finally, I used Photoshop to put the renders together into a neat design.
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We got loads of feedback at each stage, so huge thanks to our teacher Alexander Eibler (@quetz here on Artstation) (: