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LatGG Lily's Cottage

I was responsible for modelling and texturing the cottage in "Lily and the Graveyard Ghosts", a student project I was part of.
We had a semester to create a 3D game prototype in Unity, where game art was completely optional. Of course, us attending the Digital Arts bachelor, couldn't refrain from putting in the hours and making it pretty nonetheless.
My main task was programming everything and adding everything together in Unity, but that didn't stop me from doing some art for it as well!
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I used Blender for modelling and did the texturing in Substance Painter (pixel art support when adobe?). Additionally, I crunched the texture's colors in Photoshop afterward. The cottage only has one albedo, one roughness, and one normal map - each 256px by 256px large.
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All the vines were made separately and added together in Unity.
Concept art by Josefina M. (www.instagram.com/josityart).
Additional assets seen in the screenshot by samyyun (samyyun.artstation.com)
Download the game for free at https://aviana-art.itch.io/lily-and-the-graveyard-ghosts

Asset ingame

Asset ingame

Concept by Josefina M.

Concept by Josefina M.