The second assignment we had to do in 3D design class at the FHOÖ Campus Hagenberg.
Create a toon architecture without any textures, just plain materials allowed. This time I used Blender, as I'm more comfortable with it and would not have had the time to produce anything of quality if I had to learn to use Maya efficiently on the way.
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This piece was still created under intense time pressure and stress, so I'm not entirely happy with it. There's a lot that is no up to my standards modelling- and design-wise, but I am pretty satisfied with how the colours and composition turned out.
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Two things that I took away from this project:
1. how to properly use geometry nodes to distribute objects and how to reveal parameters.
2. that for stylized work, I don't have to adhere to how i would do it for realism. For example, the radio waves that are just curves in the middle of the air or the ground plane that has a colour gradient on it - I first thought of achieving the effect with lights although the gradient was way easier and probably the more intuitive solution for a 2D artist.
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Rendered in Blender wih Cycles